Saturday 12 April 2014

How the Unique ESO class System Effects ESO Class Guides

Class guides make up a huge chuck of the game guides released for every MMO. Writers of ESO guides, however, face a class system unlike any seen before. Any class can use any weapon, synergy skills make classes dependent on eachother to use some of their best abilities, and there is no limit to the skill points a character can collect. All of these changes will have an impact on how the classes are played. Which, of course, has an impact on the ESO guides released for the character classes.

Unlimited SKill Points

Probably one of the most underappreciated aspects of ESO, unlimited skill points means there is no need to carefully place your points for the most effective build, following the same build as a thousand players before you. You can experiment and build your own character, and if it doesn't work, put points into other skills to balance things out. ESO class guides will need to balance time spent sharing the best possible character builds, with the near infinite options for customization to create new builds that are possible with unlimited skill points.

Limited Stat Points

Unlike other MMOs, ESO allows players to spend skill points on their Health, Stamina and Magicka. But players only get one stat point per level. The traditional obsession with placing skill points exactly where they need to go for most effect is now replaced with a similar obsession about stat points. ESO guide will need to give players solid information on how to spend their stat points to be able to power their character most effectively for the type of build they want.

Non-Class Skills

Most MMOs have class skills and craft skills. Craft skills don't generally impact character play outside of crafting, so class guides don't worry about them. ESO, on the other hand, as a wide range of non-class skills, including all weapons skills and guild skills, that need to be combined with the class skills for effective game play. A good ESO class guide will need to cover which non-class skills are most useful for the class in question, and the best way class and non-class skills can be combined. And as some guilds are restricted, class skill and stat point recommendations will need to include information on what skills or stats a character needs to get into their desired guilds.

ESO guides that focus on specific classes will still need to cover classic MMO class guide information such as synergies between class and race, how different classes can most effectively work together in group play, and which combat roles a class is most suited too. But a good ESO class guide will also adapt to the changes ESO has made in the class and skill systems, and include information that most MMO class guides would never need.

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